DEATH SPRINT 66.
WHAT WE DID
Set in a dystopian 2066, DeathSprint 66 is a high-octane, on-foot racing game from Sumo Digital, combining speed, spectacle, and deadly obstacles in a televised blood sport. We created all of the interactive music and in-game score for the game before being brought back to collaborate with Atomhawk on the launch trailer, handling the music composition, sound design, voiceover casting, and final mix.
Musically, the goal was raw, unrestrained adrenaline — a cinematic trailer track that built on the tone of the in-game score while pushing the energy to new heights. Our sound design aimed to transport the viewer into the Death Sprint arena: metallic, electric, and alive with tension. We used custom built synth patches to create industrial textures that blended seamlessly with the music, while in-game SFX like grinding rails and heavy footsteps built anticipation toward the explosive race start.
To complete the world, we recreated the voice of the in-game race host — a performance that feels like part of the broadcast itself rather than a traditional voiceover. We worked again with actor Joe Gaudet, who originally brought the character to life for the game — inspired by The Running Man’s Damon Killian and WWE’s Vince McMahon, channelling the over-the-top charisma of a dystopian showman. It adds personality and dark humour to the trailer, resulting in a unified, high-energy piece that captures the chaos, spectacle, and pulse of DeathSprint 66.