WE’D LIKE TO INTRODUCE YOU TO

THE EAST WING

DEATH SPRINT 66.

WHAT WE DID

Set in a dystopian 2066, DeathSprint 66 is a high-octane, on-foot racing game from Sumo Digital, combining speed, spectacle, and deadly obstacles in a televised blood sport. We created all of the interactive music and in-game score for the game before being brought back to collaborate with Atomhawk on the launch trailer, handling the music composition, sound design, voiceover casting, and final mix.

Musically, the goal was raw, unrestrained adrenaline — a cinematic trailer track that built on the tone of the in-game score while pushing the energy to new heights. Our sound design aimed to transport the viewer into the Death Sprint arena: metallic, electric, and alive with tension. We used custom built synth patches to create industrial textures that blended seamlessly with the music, while in-game SFX like grinding rails and heavy footsteps built anticipation toward the explosive race start.

To complete the world, we recreated the voice of the in-game race host — a performance that feels like part of the broadcast itself rather than a traditional voiceover. We worked again with actor Joe Gaudet, who originally brought the character to life for the game — inspired by The Running Man’s Damon Killian and WWE’s Vince McMahon, channelling the over-the-top charisma of a dystopian showman. It adds personality and dark humour to the trailer, resulting in a unified, high-energy piece that captures the chaos, spectacle, and pulse of DeathSprint 66.

Press play for An additional selection of In game music we wrote for Death Sprint 66

HOOD, OUTLAWS AND LEGENDS.

WHAT WE DID

Once we’d completed our work on the game itself, the Hood: Outlaws & Legends reveal trailer became a project we really took to heart — an opportunity to take care of every element of the sound. During the game’s development, there was a lot of discussion about the mythology of “Hood” — not as a single man, but as a title passed down, a ghost in the forest known to the villagers.

That inspired us to create a lullaby — something a mother might sing to her child about this unseen protector. We wrote it as a simple, haunting melody, and although it didn’t originally have a home in the game, it eventually became the main theme. For the trailer, we created a new arrangement, transforming the quiet lullaby into something darker, more epic, and cinematic.

There was a strong emphasis on regional accents throughout the game, grounding it in the tone of the original legend. For the trailer, we cast a Scottish voice to keep us clear of the traditional “trailer voice” and stay true to that authenticity. With the music carrying so much weight, the sound design needed to be carefully restrained — focusing on the biggest moments and hitting them hard for maximum impact.

Press play for An additional selection of music we wrote for the game Hood Outlaws and Legends.

An additional selection of In game music we wrote for EVE Valkyrie

EVE: Valkyrie & EVE: Valkyrie – Warzone

WHAT WE DID

Interactive Music Composition & Cinematic Scoring

Set in the EVE Online universe, EVE: Valkyrie and its expansion Warzone brought high-octane, multiplayer dogfighting to virtual reality. Developed by CCP Games, the title launched with full VR integration across Oculus Rift, HTC Vive, and PlayStation VR, later expanding to include cross-platform support.

We were brought on to compose the interactive in-game music and all cinematic cutscene scores across the base game and its expansions. Working closely with the team at CCP, we created a dynamic score that responded in real time to the intensity of gameplay.

The music was designed around a multi-layered threat-level system, enabling smooth transitions between moments of stealth—such as hiding behind asteroids—and full-scale, time-critical deathmatches. This interactive approach ensured that the audio experience was as immersive and responsive as the game’s VR combat environment, heightening tension and emotional impact at every stage of the battle.

The video above features the gameplay launch trailer, for which we composed the original score. A WAV player is also included below, showcasing additional in-game music from the project.

CRITTER CAFE – Launch Trailer

WHAT WE DID

We worked with Sumo Digital and Secret Mode on Critter Café, a cozy, heartwarming game full of charm and gentle magic. Our team handled all of the in-game audio — from interactive music and sound design to Unreal implementation, voice casting, and recording — so when it came time to make the launch trailer, it made perfect sense for us to craft the soundtrack too.

The trailer track was built from the game’s original musical palette to keep everything feeling connected, while lifting the energy just enough to grab attention. The result keeps all the cozy warmth and “marshmallowiness” of the game, but with a bit more sparkle and excitement for the launch moment.

An additional selection of In game music we wrote for Critter Cafe.

HOUSE HACK

Original Score for Interactive Feature Film-Game

House Hack is a comedy-horror, live-action interactive feature designed for ages 12+, with 32 independent story sections and 16 possible endings. With so many branching narrative paths and tonal shifts, the music played a crucial role in unifying the experience.

We composed a full original score for the project, incorporating interactive elements to ensure seamless transitions between sections regardless of how the story unfolded. The challenge was to create a musical language that could flex between sharply contrasting tones—balancing genuinely frightening horror cues with moments of exaggerated, often absurd comedy.

Although we’re unable to share footage from the film/game, we believe the score stands on its own. The music samples below offer a glimpse into the tonal range of the project—from eerie tension and jump scares to playful, darkly comic moments that helped define House Hack’s unique genre blend.

EMPYREAL

Empyreal – Game Trailers

Empyreal is an epic, dark-fantasy action RPG steeped in mystery, set within the ruins of a colossal monolith built by a lost civilization. Our work focused on the audio for the game’s two cinematic trailers, while also supporting the main game through voice casting and recording.

WHAT WE DID

  • Voice Casting & Recording – Cast 10 Characters and recorded over 10,000 lines of high-quality vocal performances for the game, helping shape its dramatic tone.

  • Trailer SFX Design – Designed immersive, cinematic sound effects to enhance key visual moments in both trailers.

  • Trailer Music Composition – Composed original music blending classical orchestration with modern hybrid trailer elements and electronic textures, aligning with the game’s blend of grandeur and intensity.

  • Trailer Mixing – Delivered final mixes tailored for cinematic impact and platform versatility.

These trailers showcase a carefully balanced audio approach, supporting both the mystical atmosphere and high-stakes combat of Empyreal’s world.